Given the current public opinion on AI adoption, especially around art, it's too early.
I'm personally not a fan but for different reasons. AI-voiced (story-critical) characters would diminish the concept of copmletion-ism, as LLMs can talk to no end. Similar to how procedural generation can discourage exploration (but I'm just one data point and No Man's Sky sales numbers indicate otherwise).
Minor NPC personality is s a gap I'd be happy to see LLMs close. After crossing 70 hours on Cyberpunk 2077, I'm catching NPCs repeating themselves.
Voice latency kills immersion. Even 200ms feels broken for real-time conversation. API calls add another 100-500ms depending on your setup. Also, most people don't actually want to talk to their games. They play on the bus, at work, in bed next to sleeping partners. Voice is inherently less private than text.
The few experiments I've seen (mostly AI dungeon clones) had maybe 100 DAU before dying. Market might not exist.
Given the current public opinion on AI adoption, especially around art, it's too early.
I'm personally not a fan but for different reasons. AI-voiced (story-critical) characters would diminish the concept of copmletion-ism, as LLMs can talk to no end. Similar to how procedural generation can discourage exploration (but I'm just one data point and No Man's Sky sales numbers indicate otherwise).
Minor NPC personality is s a gap I'd be happy to see LLMs close. After crossing 70 hours on Cyberpunk 2077, I'm catching NPCs repeating themselves.
Voice latency kills immersion. Even 200ms feels broken for real-time conversation. API calls add another 100-500ms depending on your setup. Also, most people don't actually want to talk to their games. They play on the bus, at work, in bed next to sleeping partners. Voice is inherently less private than text.
The few experiments I've seen (mostly AI dungeon clones) had maybe 100 DAU before dying. Market might not exist.
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