I built this after struggling with editor integration while working on a game
decompilation project. Zig's build system is great for C/C++ cross-compilation,
but editors couldn't find any includes.
Technical approach: The tool hooks into build.zig, extracts dependency paths
from Zig's cache, and generates a compile_flags.txt that clangd understands.
Currently supports -I flags only. Planning to add -D macros and -std flags
based on feedback.
Happy to answer questions about implementation details.
I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming.
- A thought: would you care to write up a tutorial documenting the details of your efforts so far, so us others can try our hand at this with that reference?
I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes.
Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands.
Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback.
Happy to answer questions about implementation details.
I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming.
Would love to decompile <3 "Screamer 2" <3
- A thought: would you care to write up a tutorial documenting the details of your efforts so far, so us others can try our hand at this with that reference?
It would be awesome!