Wow, this concept is really intriguing! I tried the free playtest, and I was genuinely impressed by how smoothly the rogue-like mechanics blend with language learning. The way you can build combos using letters from your cards adds a layer of strategy I didn’t expect in a flashcard-based game. It makes practicing vocabulary feel rewarding rather than repetitive. While exploring this, I also stumbled upon a resource that highlights free online games with demo modes, like https://casinosanalyzer.com/free-slots-online/40-Burning-Hot which was helpful in comparing different game interfaces and mechanics without spending money. The experience made me appreciate how thoughtful game design can turn learning into something engaging. I can see this being useful for anyone looking to strengthen language skills while having fun with deck-building strategies.
I created the game in Godot using .NET and C#. I found it made it easier to pass classes and instances around using event / delegates than gdscript. Linq is also quite handy for list iterations etc.
Wow, this concept is really intriguing! I tried the free playtest, and I was genuinely impressed by how smoothly the rogue-like mechanics blend with language learning. The way you can build combos using letters from your cards adds a layer of strategy I didn’t expect in a flashcard-based game. It makes practicing vocabulary feel rewarding rather than repetitive. While exploring this, I also stumbled upon a resource that highlights free online games with demo modes, like https://casinosanalyzer.com/free-slots-online/40-Burning-Hot which was helpful in comparing different game interfaces and mechanics without spending money. The experience made me appreciate how thoughtful game design can turn learning into something engaging. I can see this being useful for anyone looking to strengthen language skills while having fun with deck-building strategies.
What is the underlying engine for your game? How did you make it?
I created the game in Godot using .NET and C#. I found it made it easier to pass classes and instances around using event / delegates than gdscript. Linq is also quite handy for list iterations etc.
Been using procreate for simple sketches.