It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.
I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.
Some small tweaks for having everything be viewable and I'd say it is playable on mobile.
That was lovely, thank you for sharing.
It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.
Definitely a joyous little ten minute romp.
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.
I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.
> "... won't work well on mobile."
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.
I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.
Some small tweaks for having everything be viewable and I'd say it is playable on mobile.
Nice job
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
Took me a while, but the algo to beat the game is extremely simple :)
all manual, and auto move and auto upgrade should be listed in different standings...