This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
Yeah, the fact that she looks like she's been ran through a prompt "make her look hotter" is a major turn-off. Feels like I'm being sold real-time AIslop. I'd always turn this feature off based on this demo. Can't imagine that the artists behind these games are particularly happy about Nvidia changing their designs this much either.
The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
If they manage to make it truly artist-directed and subtle, then I'm sure people won't have an issue with it. It's more efficient than raytracing for sure.
As it stands, it's horrible and the reaction has been rightly negative.
The demo video (https://x.com/NVIDIAGeForce/status/2033617732147810782) is even less appealing than the screenshot. The old woman at 00:20 especially looks awful!
This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
The uncanny valley remains undefeated.
I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
Yeah, the fact that she looks like she's been ran through a prompt "make her look hotter" is a major turn-off. Feels like I'm being sold real-time AIslop. I'd always turn this feature off based on this demo. Can't imagine that the artists behind these games are particularly happy about Nvidia changing their designs this much either.
Also taking a dirty foggy environment and sanitising it.
The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
Horrific. Completely ruins the art direction.
Digital Foundry has a video about it:
https://youtu.be/4ZlwTtgbgVA
Not sure why anyone would want this, either on the consumer or producer side. (Unless it's Madden or something.)
If this supplants prior versions of DLSS — which magically doubles perf while maintaining visual quality — it would be a tragedy.
> The Elder Scrolls IV: Oblivion Remastered
Interesting, given this game was shortly abandoned after release with major performance issues.
I think they are just injecting the new DLSS on it, no changes from the developers.
Edit: wrong, they are mentioned in the article and will support it themselves.
I hope this will work on NES emulators.
https://www.youtube.com/watch?v=u9wp6cz0A1o
So the cope has moved on from "it's not possible to do this fast" to "it's not respecting the art direction".
It will, and everyone's pipelines will end up adjusted and optimized to having this stuff bolted on the end of the rendering.
If they manage to make it truly artist-directed and subtle, then I'm sure people won't have an issue with it. It's more efficient than raytracing for sure.
As it stands, it's horrible and the reaction has been rightly negative.
I was particularly impressed by the Starfield footage, I like the more realistic look. I'm curious to see more.
Bro, not everything is about "cope" or whatever weird ideological battle you're playing out in your head.