28 points | by mcraiha 3 days ago ago
5 comments
HarfBuzz = text shaping engine, https://github.com/harfbuzz/harfbuzz
Slug = Formely patented font rendering algorithm for GPUs, freed 2 weeks ago https://terathon.com/blog/decade-slug.html
Very cool. I've noticed slug popping up more often on HN and I've been thinking of finding a way to incorporate it into my project as well.
Is this yours? What's your rendering system like - anything novel or fun you run into when working with text and GPU parallelism?
Not mine. I noticed that Aras was mentioning it https://mastodon.gamedev.place/@aras/116335267839588454
Note to author: the WebGL has great zoom settings, but WebGPU has different ones that feel very low-sensitivity (at least on trackpad on macos)
Are there good explanations/demos comparing this to msdf?
HarfBuzz = text shaping engine, https://github.com/harfbuzz/harfbuzz
Slug = Formely patented font rendering algorithm for GPUs, freed 2 weeks ago https://terathon.com/blog/decade-slug.html
Very cool. I've noticed slug popping up more often on HN and I've been thinking of finding a way to incorporate it into my project as well.
Is this yours? What's your rendering system like - anything novel or fun you run into when working with text and GPU parallelism?
Not mine. I noticed that Aras was mentioning it https://mastodon.gamedev.place/@aras/116335267839588454
Note to author: the WebGL has great zoom settings, but WebGPU has different ones that feel very low-sensitivity (at least on trackpad on macos)
Are there good explanations/demos comparing this to msdf?