Ha, fair. I should have said "Coding wasn't the hard part because Astra did all of it."
The hard parts for me were describing bugs that weren't visual and the more subjective stuff, e.g. where memories should go, pacing, what felt confusing, whether something was actually fun, etc. I couldn't have built this without AI.
Regarding Microsoft: a little. It's noncommercial, and I have a credits/disclaimer screen that makes it clear it's an unofficial fan project and that the Halo assets belong to their respective owners. But obviously that doesn't mean I own or have a license to the Guardian assets. If Microsoft/Halo Studios asked me to take it down or change something, I would.
“Coding wasn't the hard part.” I would hope not since astra did that.
Above saltiness aside, are you worried Microsoft will see this?
Ha, fair. I should have said "Coding wasn't the hard part because Astra did all of it."
The hard parts for me were describing bugs that weren't visual and the more subjective stuff, e.g. where memories should go, pacing, what felt confusing, whether something was actually fun, etc. I couldn't have built this without AI.
Regarding Microsoft: a little. It's noncommercial, and I have a credits/disclaimer screen that makes it clear it's an unofficial fan project and that the Halo assets belong to their respective owners. But obviously that doesn't mean I own or have a license to the Guardian assets. If Microsoft/Halo Studios asked me to take it down or change something, I would.
Sir you made my day. Worked on iPhone se3.
At first I thought that might have been the third gen of iPhones (circa 2009), but then I looked it up and saw it came out in 2022 . Thank you!
Awesome job! Very cool to see this.