Fair, I get the performance of DX12 or OpenGL may vary widely, but I was thinking for AI applications though further research on my part showed a dramatic math difference.
Sha256 is mostly integer additions, bit rotations, XOR, AND operations. While AI workload are matrix multiplication and accumulation. I sort of answered my own question then. :)
That's fine if you're looking at running hashcat or some other computation like that, but tells you nothing about gaming performance.
Fair, I get the performance of DX12 or OpenGL may vary widely, but I was thinking for AI applications though further research on my part showed a dramatic math difference.
Sha256 is mostly integer additions, bit rotations, XOR, AND operations. While AI workload are matrix multiplication and accumulation. I sort of answered my own question then. :)