I played through scenario 1, and thought it was really painful. Which imo as it should be, but why not code a factorio mod with this functionality? I think it would be even more fun, and less of a UX/UI hassle?
Most of the pain was in the controls just being really nitpicky / not what I'm used to when playing regular factorio. E.g. the keypress shortcuts not always working / weirdly returning to default to place belts, etc. I found myself wanting underground belts a few times.
Seems like a fun idea, definitely doesn’t play nice with safari on iPhone, every click and drag is a viewport scroll event which is pretty unplayable. I’ll check it out again later when I’m on a real computer.
I played through scenario 1, and thought it was really painful. Which imo as it should be, but why not code a factorio mod with this functionality? I think it would be even more fun, and less of a UX/UI hassle?
Most of the pain was in the controls just being really nitpicky / not what I'm used to when playing regular factorio. E.g. the keypress shortcuts not always working / weirdly returning to default to place belts, etc. I found myself wanting underground belts a few times.
It doesn't look like a human designed this or wrote any of the text. The layout is broken on a phone. What work did you actually do here?
I appreciate those two points of feedback. I'll work on those today.
I'll take that as 'none'. When you say work do you mean telling a chatbot to make a change?
Seems like a fun idea, definitely doesn’t play nice with safari on iPhone, every click and drag is a viewport scroll event which is pretty unplayable. I’ll check it out again later when I’m on a real computer.
I'll try to make the UI better for mobile browsers. I hadn't intended for it to be on mobile, but let me brainstorm on that.