We've been trying new patterns for organizing large numbers of agents over long periods of time for very little cost. We recently were asked to make a demo for a customer and decided to ask the agents to build a RCT2 clone.
This seemed hard, because RCT2 requires a lot of understanding of geometric space, a lot of art assets and animations, and a lot of complex interaction patterns.
The agents built a reasonable clone in ~48 hours, with just a claude max and codex max subscription. I spent the next week playing it, because I love coaster sims, and tweaked more of the gameplay elements that the agents missed.
Whuuuuuuuuu
We've been trying new patterns for organizing large numbers of agents over long periods of time for very little cost. We recently were asked to make a demo for a customer and decided to ask the agents to build a RCT2 clone.
This seemed hard, because RCT2 requires a lot of understanding of geometric space, a lot of art assets and animations, and a lot of complex interaction patterns.
The agents built a reasonable clone in ~48 hours, with just a claude max and codex max subscription. I spent the next week playing it, because I love coaster sims, and tweaked more of the gameplay elements that the agents missed.