what I have taken from this is that current generative video workflows are not good enough to mimic existing animations reliably
e.g. in the AI brain example, Morty's movement is weird right from the start, his mouth looks like it disappears for a couple of frames and his teeth look weird in the closeups
I used the cheapest model (Minimax H3) and didn't regenerate any shots that had issues. You should be able to get pretty high quality if you use Seedance
This is a done-for-you workflow that can generate the full video in one go (upto 30 separate scenes). A couple of shots could have issues in which case you can regenerate just those.
We also have review at every step to catch these before the expensive video generation part.
We also have a more expensive Seedance based workflow that is currently disabled that would have even better quality (but more expensive)
Diorama's proposal is "Make AI video content people actually watch."
If I know a video is a.i. generated, I am not spending time watching it because all the prior slop on YouTube conditioned me to avoid it (e.g. Keanu Reeves heroic acts).
We are trying to build tools where the creator has full control over crafting the characters, the locations, the visual style and the narrative with review at every step to avoid the generic one shot slop videos you see.
I think for animated content this works. But I can clearly see that the script, dialogues and general planning matter so much in crafting non-slop videos.
What motivated you to build this? $30 a video.. Do you do political attack ads too?
The larger application is an AI video creator - like a cheaper but better HiggsField.
We have a story mode that let's you input a script, select characters and get a fully done video with dialogues, action and full performance.
I had to test the flow , so of course I decided to try making a Rick and morty episode builder.
But this is the wrong technology for a cartoon. It should be vector graphics in browser. 300 times cheaper and faster.
Not if you want it in the Rick and Morty's Adult Swim style. (at least for now)
what I have taken from this is that current generative video workflows are not good enough to mimic existing animations reliably
e.g. in the AI brain example, Morty's movement is weird right from the start, his mouth looks like it disappears for a couple of frames and his teeth look weird in the closeups
I used the cheapest model (Minimax H3) and didn't regenerate any shots that had issues. You should be able to get pretty high quality if you use Seedance
sloppy
How'd you get the licensing for using the Rick and Morty ip?
I'm too broke to worry about licensing atp. If that cease and desist comes, I'll take it down
That's the secret. He didn't. Saved millions.
Funny that the AI explainer video gives Rick too many fingers.
This is a done-for-you workflow that can generate the full video in one go (upto 30 separate scenes). A couple of shots could have issues in which case you can regenerate just those.
We also have review at every step to catch these before the expensive video generation part.
We also have a more expensive Seedance based workflow that is currently disabled that would have even better quality (but more expensive)
Why tho
Why not. It's script to a full video that actually works. It's not easy to do that even with AI video tools
Beware. Requires you to sign up.
yes, that's because it uses LLMs in the background and I don't want to get botted.
It's also paid if you want to generate the full video.
and requires credits
Diorama's proposal is "Make AI video content people actually watch."
If I know a video is a.i. generated, I am not spending time watching it because all the prior slop on YouTube conditioned me to avoid it (e.g. Keanu Reeves heroic acts).
You won't know in the future and you'll watch it and enjoy it even.
I agree. Slop is not great to watch.
We are trying to build tools where the creator has full control over crafting the characters, the locations, the visual style and the narrative with review at every step to avoid the generic one shot slop videos you see.
I think for animated content this works. But I can clearly see that the script, dialogues and general planning matter so much in crafting non-slop videos.